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Genesis 8 animations
Genesis 8 animations










genesis 8 animations

If you save the item to the library again (File-Save As-Support Asset-Figure/Prop Assets) make sure you give it a new name so that it doesn't overwrite the original.Įven easier. The JCMs are not completely identical in my testing, but they're close. Now you can fit the clothing item to Genesis 8 and it should work! Notice how we didn't distort the geometry at all? The base FBMs are also identical, so they should still work properly. Now click the little button on the top right of Scene Tab again.Ĭhoose Edit-Rigging-Transfer Rigging (Figure Space). Hold down shift and left-click on your clothing item, so both are selected, but Genesis 8 is selected FIRST. In the Scene tab, Left-click on Genesis 8 Female. Now right-click in the 3d window and choose Edit and Bake Joint Rotations. It looks like a bone with a pencil across it. Then click Accept again.īefore you perform the transfer step, pose the clothing to match the target figure (arms down for G8, arms up for G3) and click the Bone Editor. Click on it and choose Edit-Scene Identification.Ĭlick on the "." to the right of "Preferred Base."Ī big list pops up. It is important that G8 is not selected because we're not using AutoFit.Īlso in Scene Tab, find the small button at the top right of the tab. Load your clothing item from the library. IN YOUR DAZ INSTALL MANAGER IT'S CALLED POSTGRES SQL CMS OR SOMETHING SIMILAR.ĭeselect Genesis 8 by clicking elsewhere in the scene. CHECK THE BOTTOM OF THE SMART CONTENT TAB FOR A "START CMS" BUTTON. IF YOU CANNOT SEE THE COMPATIBILITY BASE IT IS NOT ON. THE CONTENT MANAGEMENT/SMART CONTENT HAS TO BE INSTALLED AND WORKING TO USE THIS METHOD. If you lack a tab, you can add it using Window-Panes (Tabs) and clicking the one that you need. Scene Tab and Parameters Tab in Daz Studio 4.9+. An item of clothing for one of them that you want to convert to the other one.












Genesis 8 animations